Creating animation for the game
Animation is one of the main components of game graphics. No matter how good the models and effects are, if they are poorly animated, the game will fail.
We will make animations of any complexity for your game: from the effects of pressing buttons in the main menu to cool movements in fighting games. And here we will tell you what our animators can do, how they make animations and how character movements affect the visual style of the game.
Animation concept development
Animation cannot be done without a clear plan and knowledge of game mechanics. Our experts first create a concept document that describes all the necessary animations: what kind of action it is, who performs it, how it should look and feel. Thanks to a smart concept, we can come up with the best solutions for your game. For example, in a first-person shooter, powerful weapons should take a long time to reload - this must be taken into account when creating animations.
We also specify all additional animations in the concept: loading indicators, cursors and other interface elements. This helps to bring the animation to a single style and make the game more memorable.
Creation of 2D animation
2D animation is used in all games. First of all, animation is used for interface elements: various highlights, movements and changing icons when you hover over them. Using 2D reduces the cost of interface development and improves game performance.
2D character animation is the most requested type of work. Characters must move, otherwise the game will look boring.
To animate the characters, the animators use sketches with key frames - the highlights of the entire movement. Animators draw in-between frames that bring the character to a keyframe state.
Another way to animate a 2D character is to use special software like Spine or Toon Boom. The animator redraws the character in the form of fragment layers: head, torso, legs and arms.
Game engines allow you to overlay these fragments on top of each other and set the movement using code, without drawing individual frames. This kind of animation is great for games where the player can change the appearance of the character. For example, put a new helmet on him or give him an ax instead of a sword. Then you don't have to redraw all the sprites with the new helmet.
Animation of 2D background and environment. If the game already has animated characters and an interface, you need to animate the environment as well. The easiest way is to add a parallax effect. To do this, the artists draw the background in several layers, and the animators make the layers move at different speeds relative to the movement of the main character.
Also, animators can make other environmental effects: the stirring of leaves and grass, wind, snow or rain, the movement of clouds in the sky. Additional effects and animations will help bring the levels to life and make them more attractive to the player.
Pixel art animation
Gamers are good at pixel art games, but drawing and animating pixel art is much more difficult than working with sprites. The most difficult thing is to maintain the proportions and recognizable silhouette of the character. To do this, we use the so-called internal animation, when the illusion of movement is created by changing the color of the pixels inside the silhouette, but not the silhouette itself.
2D animation is mainly done by artists, but 3D animation is a task for individual specialists. Players often criticize games with good mechanics for clumsy animation. We try to do everything at the highest level so that the game is a pleasure to watch. For this we have experience and a team of excellent specialists.
Animation of the face and hands of the character
Hands and face are the most mobile parts of the human body. The hand consists of 27 bones, which are driven by 9 tendons and 5 muscles. It is very difficult to make natural hand movements using the skeleton and mathematical functions, because the movement of one finger causes the movement of the rest of the bones. Therefore, game developers rarely show close-ups of brushes. But sometimes you can't do without it, for example, in the animation of reloading a weapon or picking up an item. We animate the hands manually using references and mockups, which is the best way to do it.
The face is made up of two bones and 21 muscles that are interconnected. Each emotion is a combination of different states of all muscles, which not only contract, but also expand during movement.
3D environment animation
The background in a 3D game must be alive, otherwise there will be too much contrast between the animated characters and the frozen background. Working with the environment depends on the setting of the game. For the fantasy world, creaky signs are suitable, for the world of the future, flashing neon lights.
Also, working with the environment includes animations for opening doors, drawers and windows, turning cranes, pressing switches, and working with animations of other interactive objects.
If you need game animation services, please contact https://kevurugames.com/game-animation/